For some reason when I think about taking sov I'm reminded of settlement control during the time I spent playing Rome Total War (maybe the rest of the series too since that's the only one I played), and how there were multiple ways to take control of a settlement. You could blockade until they surrendered, breach the walls with siege equipment, send spies and diplomats to undermine the defences or sow discord, or simply wait for the opposing army to come out and fight. There might have been more too, it's a long time since I played.
Dominion gave us a very one-dimensional hitpoint grind, but there should be other methods on the table than only brute force. Obviously I don't think there necessarily need to be direct analogues to all the RTW options (spies and diplomats we have already!) but as a design concept there should be more than one way within the sov mechanics of taking space.
Edited by Helicon One, 27 October 2013 - 02:49 PM.